[Done]

  • Flightmodel
  • Automatic landing mechanics
  • G-Force implementation for blackout simulation
  • Joystick control
  • Mouse / Keyboard control
  • Backend to save player data
  • Floating Origin System to fly wherever you want

 

[In Development]

  • Main menu
  • Leaderboard implementation
  • Character

 

[Ongoing Processes]

  • Localization
  • Code optimization
  • Bug fixing

 

[Scheduled]

  • Randomly crossing asteroid
  • Racetrack in the clouds of a planet
  • Racetrack on a planetary surface
  • Racetrack across the whole solar system
  • Racing ring rework
  • New spaceships
  • Headtracking
  • Gamepad control
  • Double precision
  • Converting parts of the game to ECS

 

[Maybe]

  • VR
  • Multiplayer

 

Last modified: 8. Mai 2019