[Done]

  • Flightmodel
  • Automatic landing mechanics (ALM)
  • G-Force implementation for blackout simulation
  • Joystick control
  • Mouse / Keyboard control
  • Backend to save player data
  • Floating Origin System to fly wherever you want
  • First version of a custom ingame key binding
  • Planet rework with seamless transition from space to the planet surface.
  • Double precision
  • Planet rework
  • Leaderboard implementation
  • FTL Drive
  • Custom key binding
  • Expand the solar system to real size (current radius 280 million kilometer with four planets)
  • Updates to 2020 DOTS version.
  • FTL Drive to fly millions of kilometer

[In Development]

  • Main menu
  • Character
  • Race tracks on a planetary surface
  • Racing mechanic
  • Leaderboard rework
  • Racing ring rework

[Ongoing Processes]

  • Localization
  • Code optimization
  • Bug fixing
  • Converting parts of the game to ECS / C# Job System
  • Building race tracks
  • Core Mechanics

[Scheduled]

  • Randomly crossing asteroid
  • Racetrack across the whole solar system
  • New spaceships
  • Headtracking
  • Gamepad control
  • Voice acting
  • Procedural planets with real size.
  • Planetary landing

[Maybe]

  • VR
  • Multiplayer
  • More than one solar system
Last modified: 30 April 2020